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The Battle: Cozy Grove vs. Animal Crossing: New Horizons

Cozy Grove vs. Animal Crossing: New Horizons. Which one is worth it?


If you're a fan of life simulation games, you've likely heard of Cozy Grove and Animal Crossing: New Horizons. Both games allow players to explore new environments, complete tasks, and build relationships with non-player characters. But while they share some similarities, there are also some key differences between the two games.



Cozy Grove takes place on a haunted island and tasks players with helping the ghosts of the island's former inhabitants move on to the next life. In contrast, Animal Crossing: New Horizons takes place on a deserted island and does not have a central storyline, allowing players to create their own goals and objectives.



In addition to their different settings and storylines, Cozy Grove and Animal Crossing: New Horizons also differ in terms of gameplay. Both games feature a focus on collecting resources and crafting items, as well as a variety of mini-games and activities. However, Animal Crossing: New Horizons emphasizes building and decorating a home and has a wider variety of animals and characters to interact with.



But how do these two games compare to each other? If you're trying to decide which one is worth your money, it's time to examine how they stack up against one another. Let's begin the battle between Cozy Grove and Animal Crossing: New Horizons!


Cozy Grove


  • Good Point: Cozy Grove is a more story-driven game than Animal Crossing: New Horizons. While the game doesn't require players to follow a complex narrative or remember specific events on a daily basis, it does have a central plot that guides players through the game. This main storyline gives Cozy Grove a slightly different feel than Animal Crossing: New Horizons, which does not have a central plot and allows players to create their own goals and objectives.


  • Good Point: Players have the opportunity to accomplish something new every day, thanks to the game's daily missions and time-sensitive tasks. This adds a sense of purpose and progress to the game, which can be a refreshing change of pace compared to the constant focus on earning coins and repaying debts in Animal Crossing.


  • Good Point: Resources regenerate regularly and daily, so you'll always have a fresh supply of materials to work with. No more frustration.


  • Good Point: Tools last longer and are less of a hassle to repair.

  • Good Point: Players have the option to use the touch screen and play without controllers, making it a unique and convenient option for those who prefer a more tactile gaming experience.

  • Bad Point: The decorations can be overly saturated, making it difficult to find objects and sometimes even distracting. This can be a bit frustrating for players who like to keep their in-game environments neat and organized.

  • Bad Point: You might find that laying out your decorations can be a bit of a struggle.


  • Bad Point: Which brings me to my next point, the map is quite limited. I’m usually a fan of simple maps, but here, it feels a bit too cramped.

  • Bad Point: No customization is possible for your island.

  • Bad Point: The game controls are somewhat counter-intuitive and difficult to get used to.


  • Bad Point: Once you've completed the missions and found the resources for the day, that's it for now! You'll have to wait until the next day to continue playing and see what new tasks and challenges await you.


Animal Crossing

  • Good Point: Players can go online and visit other islands and see their friends.

  • Good Point: The music and visual aspect of Animal Crossing is legendary and instantly recognizable, with a thoughtfully crafted world that is both beautiful and practical.


  • Good Point: The map is expansive and customizable, with the ability to visit other islands, gather loot, and customize your own island.

  • Good Point: For those who love decorating, there are so many options in the game which can be customized and arranged in a straightforward layout. Plus, new objects are added to the shop on a regular basis, giving players even more options to choose from.

  • Good Point: While resources can be limited at times, players are not entirely dependent on them. If needed, you can head to another island to gather resources, and the game is still enjoyable even if you don't have everything you need.


  • Good Point: The game adapts to the weather, dates, and events, which is a refreshing change of pace. When it snows, you can make snowballs or snowmen, and in the Spring you can run after petals. These small touches add an extra layer of immersion and make the game feel more dynamic and alive.

  • Bad Point: The interactions with other players are somewhat limited. You can visit them on their island, talk to them, and give them a gift, but that's about it. For a game that's been out for so long, I expect more mini-games or activities they can play with their friends.

  • Bad Point: The shops in the game close at night, which can be frustrating for players who like to play later in the evening or who have insomnia. This can limit what you can do in the game at certain times of the day.

  • Bad Point: The main "quests" in the game, such as reimbursing your house and filling up the museum, can be completed relatively quickly. If you're not into decorating or customization, you might find that the game becomes a bit boring once these objectives are completed.


It's safe to say that we've reached a bit of a limit regarding what can be done in both Cozy Grove and Animal Crossing: New Horizons. While there may be some small updates and seasonal events to keep things interesting, it's unlikely that any major updates will drive players to play these games again.


Personally, I've found myself getting a bit bored of Animal Crossing: New Horizons. I've completed all the main objectives, like filling up my museum and building up my house, and I'm not a huge fan of the customization aspect of the game. As a result, I haven't really found anything to keep me motivated to play.


Cozy Grove is a bit more interesting to me at the moment, but I'm not sure how long that will last. Once I finish the "missions" in the game, I'm not sure if I'll have much of a reason to keep playing. It's a fun game, but I think it will probably end up gathering dust on my shelf, just like Animal Crossing: New Horizons.

My conclusion? If you're new to both games, I'd recommend going with Animal Crossing: New Horizons. It's a bit more established and has more content to keep you entertained in the long run.




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